Lesson 1: Introduction on Facilities
In the Combine, there are many facilities that can be built, as you must already know. This class will give you the information to determine which one is best for each case, and how to best resolve any issues regarding planetary stats.
First, let's start with the best tool you will have on this, the City Designer. Also, keep sure to look at the Facilities Rules Page, if you have any doubt.
Talking about rules, let's make sure we know them well. First of all, facilities need to be built on City Grids, so remember to exclude any Lava Squares when making plans for the planetary stats. Besides that, keep in mind that facilities need to have roads on at least two sides, the City Designer validates this automatically when the "2 sides free check" box is active.
There are also some things that you need to keep in mind:
Most facilities require some amount of energy to keep them running. If the total amount of energy on one grid is:
Greater than zero, then you can continue to build facilities on that grid.
Equal to zero, then you can only build either a Power Generator (which of course supplies more power to your grid) or any of the facilities which require no energy to function (i.e. Parks, Statues, Fountains, Clean Slabs, etc.).
Less than zero, then you can only build a Power Generator, and all other facilities on that grid are then powered down.
One of three conditions must be met in order for you to be allowed to build facilities in any given city:
You must own the city.
You must get permission from the owner of the city.
If the city is NPC-owned, you may build at will, without permission of any kind.
In order to build a new facility (assuming you meet the conditions above), you must own the datacard for that type of facility. If you do not meet this condition, you will have to either buy or obtain the datacard from someone else - its usually fairly easy to rent DCs.
Building facilities on hidden cities doubles the costs of construction, and when building on toxic planets, or planets that have no atmosphere, there is a 500,000 credit fee for terraform.
With these rules in mind, and the construction knowledge you gained in the Basic Construction class, we can begin the actual City Planning class.
In the Combine, there are many facilities that can be built, as you must already know. This class will give you the information to determine which one is best for each case, and how to best resolve any issues regarding planetary stats.
First, let's start with the best tool you will have on this, the City Designer. Also, keep sure to look at the Facilities Rules Page, if you have any doubt.
Talking about rules, let's make sure we know them well. First of all, facilities need to be built on City Grids, so remember to exclude any Lava Squares when making plans for the planetary stats. Besides that, keep in mind that facilities need to have roads on at least two sides, the City Designer validates this automatically when the "2 sides free check" box is active.
There are also some things that you need to keep in mind:
Most facilities require some amount of energy to keep them running. If the total amount of energy on one grid is:
Greater than zero, then you can continue to build facilities on that grid.
Equal to zero, then you can only build either a Power Generator (which of course supplies more power to your grid) or any of the facilities which require no energy to function (i.e. Parks, Statues, Fountains, Clean Slabs, etc.).
Less than zero, then you can only build a Power Generator, and all other facilities on that grid are then powered down.
One of three conditions must be met in order for you to be allowed to build facilities in any given city:
You must own the city.
You must get permission from the owner of the city.
If the city is NPC-owned, you may build at will, without permission of any kind.
In order to build a new facility (assuming you meet the conditions above), you must own the datacard for that type of facility. If you do not meet this condition, you will have to either buy or obtain the datacard from someone else - its usually fairly easy to rent DCs.
Building facilities on hidden cities doubles the costs of construction, and when building on toxic planets, or planets that have no atmosphere, there is a 500,000 credit fee for terraform.
With these rules in mind, and the construction knowledge you gained in the Basic Construction class, we can begin the actual City Planning class.